Klaus teuber biography

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  • Klaus Teuber

    Game Designer

    Klaus Teuber was born in 1952 at the foot of Breuberg Castle in the by of Rai-Breitenbach, surrounded bygd forests and gentle mountains. Did this rural, idyllic Odenwald backdrop later motivate him to develop CATAN? Maybe.

    Board games did not play a big role in his childhood until he was given the game Romans vs. Carthaginians at the age of 11. Soon the ancient armies had left the game board and fought fierce battles on the floor of the children's room. Klaus added new rules to the game and fryst vatten now convinced that the foundation stone for his later game developments was laid during this time. After graduating from high school and doing military service, he studied chemistry. After completing his intermediate diploma, he joined his father's dental laboratory for family reasons. To compensate for the often very stressful everyday working life, Klaus began developing games in the early 1980s.

    In 1988, his debut Barbarossa und die Rätselmeiste

    Klaus Teuber

    German board game designer (1952–2023)

    Klaus Wilhelm Heinrich Teuber[1] (25 June 1952 – 1 April 2023) was a German board game designer best known as the creator of Catan. Originally working as a dental technician, he began designing games first as a hobby then as a full-time career.

    Four of his games won the prestigious Spiel des Jahres (Game of the Year) award: Barbarossa (1988), Adel Verpflichtet (1990), Drunter und Drüber (1991) and The Settlers of Catan (1995).[4] The latter sold over 40 million copies, was translated into 40 languages and spawned a family of expansions and versions.[5] Teuber founded the games company Catan GmbH in 2002 and his sons now direct the family business.

    Teuber was inducted into the Origin Awards Hall of Fame by the AAGAD (Academy of Adventure Gaming Arts & Design) in 2004.[6] In 2010, he received a special As d'Or in recognition of his lifetime achievement at the Festival In

    Teuber himself is more sanguine. “I do not see that Catan will kill Monopoly,” he said. “But I hope that Catan will become a permanent classic game beside Monopoly.” In Catan, one player’s success can benefit others, and if you simply form a monopoly on one resource you’ll never win, since you have to have a combination of different elements to get anywhere on the island. (There is a “Monopoly” card in Catan, which gives its holder the power to steal all the resource cards of a declared type from opponents’ hands, but it’s a one-time, unpredictable bonanza.) Competition, Teuber believes, makes Catan better, for players and for him. Strategy and inventiveness are required in order to keep up.

    Teuber was born in 1952 in Rai-Breitenbach, a small village tucked beneath Breuberg Castle, in central Germany. As a child, he set up miniature fighters and ancient Romans on the floor, using strings to create mountains and rivers and to build routes through the terrain. He rediscovered games d

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